Senior Manager, Software Engineering (Graphics) - League of Legends
Riot Games
Salary undisclosed
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Description
Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As the Senior Engineering Manager, you'll be tasked with building the long-term success for your organization by helping define the product vision, mentoring and growing talent, and being accountable for delivering results.
As a Senior Engineering Manager on the Graphics team, you’ll own the vision and staffing strategy for the core rendering engine features and tools that power League of Legends. Reporting to an Engineering Director, you’ll lead a team of one of the most seasoned engineering teams in League of Legends that build and evolve the technology that artists, designers, and developers rely on every day. You’ll grow and mentor individual contributors over the long arc of their careers while partnering closely with other teams to make sure our work meaningfully improves their workflows and impact.
Our platform is primarily written in C++ with heavy use of the Qt ecosystem for UI/UX, and we also leverage Python for a variety of tools and automation.
Responsibilities:
- Serve as the vision holder for the rendering technology that powers League of Legends
- Staff, manage, mentor, lead, and cultivate a team of 5-10 software engineers
- Partner closely with product, delivery, technical, and quality leads to support your team and align on outcomes
- Ensure the technology you build serves the long-term needs of a wide range of content developers
- Coordinate with individuals and external partners across multiple time zones around the world
- Design the composition of your team and hire to ensure it has the skills and experience needed to achieve your goals
Required Qualifications:
- Bachelor’s degree in Computer Science or a related field, or equivalent experience
- 8+ years of professional software engineering experience, including 3+ years in engineering management
- Experience leading teams shipping large-scale, modular client/engine or tools software
- Extensive experience in C/C++ development
- 4+ years of experience in game development industry
- Hands-on experience with rendering or graphics systems (e.g., modern rendering pipelines, GPU/CPU performance, graphics tooling)
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Benefits
- 401(k)
- paid time off
- parental leave
- life insurance
About this role
Leading Riot's graphics rendering engine means owning both the technical vision and the people strategy behind the core technology that powers League of Legends. You'll manage a team of 5–10 experienced engineers building and evolving the C++ rendering pipeline and tools that artists, designers, and developers depend on daily. This role reports to an Engineering Director and requires you to balance hands-on craft expertise with mentorship, hiring decisions, and cross-functional collaboration across product, delivery, and quality teams working across multiple time zones.
Success here demands deep graphics systems knowledge—modern rendering pipelines, GPU/CPU performance optimization, and graphics tooling—combined with proven ability to lead large-scale, modular engine or tools software to shipping. You'll need at least eight years of software engineering experience with three or more in management, plus four years in game development. The role is in-office in Los Angeles and written primarily in C++, with Qt for UI and Python for tools and automation.
This is for someone who cares about player experience and sees graphics engineering as foundational to that mission. If you've shipped complex rendering systems, built and grown engineering teams, and want to shape the long-term technical direction of one of gaming's largest titles, this role offers the scope and craft depth to match that ambition.
How this employer is doing
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- H1B: Active Visa Sponsor
- Bankruptcy or Distress
- New Product/Innovation
- Active Visa Sponsor
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Pay for this role
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