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RG

Manager, 3D Character Art - Unpublished R&D Product

Riot Games

Salary undisclosed

SingaporeFull-timeOn-siteIntermediate

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Description

As a Manager, 3D Character Art in the Singapore Studio for Riot’s Unpublished R&D Product, you will channel your knowledge of color and light to explore and produce the best player value for players. 

You’ll guide the exploration and execution of the 3D character content. Through your expertise, you’ll mentor and level-up the craft and game developer skills of your 3D team. You will work with the Associate Art Director to implement a 3D style that fits within the art pillars and punctuates the game design. 

You’ll expand and support a high-performing external team and give them guidance and knowledge. You will set high expectations, push for growth for both each individual artist and the entire team, and streamline the production efficiency. You will use your broad knowledge of art, craft, technique, and people management, to set clear goals for your team and make sure the process of delivering those goals is as smooth as possible for your team and their stakeholders. You will ensure your team stays motivated and empowered to take ownership of creativity, you will coach your team to be a triple A team. 

You will work closely with Product Leads, Delivery Leads, Stakeholders, and the Associate Art Director to stay aligned on vision and priorities. Quickly mediate and resolve craft disagreements and misalignments. Prioritize the craft’s health and support, above personally contributing to art production. Run and manage healthy and productive craft review sessions. Work closely with the other craft leads on your team to cultivate a great cohesive culture and ensure a consistent quality and style. 

Responsibilities:

  • As a Manager, 3D Character Art on the team, you will oversee and be accountable for the quality of the work the team delivers and set the bar for excellence. 
  • Provide craft direction for your team.
  • Provide as-needed support of all aspects of 3D production process; from set-up through production and troubleshooting 
  • You will balance visual satisfaction and gameplay clarity. 
  • Provide hands on craft support to the product where needed 
  • Support the Associate Art Director on emergent tasks where needed. 
  • Own the full lifecycle management of your team members - from selection and onboarding through performance development, feedback, and exits where necessary - ensuring the right people and skills are in place to deliver at Riot’s quality bar.
  • You will establish and maintain a highly engaged, creative, and motivated culture to unleash artists’ potential. 
  • You will drive and improve the rituals in your team to support high-quality craft delivery and enable efficient growth of your team. 
  • Collaborate with the Associate Art Director, art discipline leads, and Production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations.
  • You will be vigilantly finding creative and effective solutions to eliminate complex problems. 

Required Qualifications:

  • 5+ years of professional experience in 3D Character art for games, including creating high-quality stylized characters, cosmetics, or other 3D assets.
  • 2+ years in a lead or management role, providing artistic direction, feedback, mentorship, and guidance to individual artists or teams.
  • Experience shipping game titles as a Senior or Lead 3D Artist, with responsibility for artistic quality and consistency.
  • Strong understanding of modeling, sculpting, and texturing fundamentals, including stylized hand-painted techniques, PBR workflows, and their application in modern game engines.
  • Strong artistic foundation in anatomy, shape language, form, proportion, composition, color theory, and design.
  • Proficiency with industry-standard 3D art tools such as Maya, 3ds Max, ZBrush, Substance Painter, and Photoshop.
  • Experience reviewing and guiding 3D art production, including providing clear, actionable feedback to internal artists and external vendors to ensure assets meet established quality and style standards.
  • Strong communication and collaboration skills, with experience working across art disciplines such as concept art, animation, technical art, and production.

Desired Qualifications: 

  • AAA game development experience, particularly creating stylized characters, skins, or cosmetic content.
  • Experience working with distributed teams or external co-development partners across regions.
  • Multilingual ability (Mandarin or other regional languages) to communicate effectively with partner studios.

Our Perks:

  • Full relocation support
  • Full health insurance for you, your spouse and children
  • Open paid time off
  • Retirement benefits with company matching
  • Life insurance, parental leave, plus short-term and long-term disability
  • Play Fund so you can broaden and deepen your knowledge of our players and community through games
  • We will double down on your donations of time and money to non-profits

Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously. 

Benefits

  • health insurance
  • paid time off
  • parental leave
  • life insurance

About this role

Leading 3D character art for an unpublished R&D product at Riot's Singapore studio means balancing creative vision with team development in an exploratory environment. You'll manage a blend of internal and external artists while setting the artistic bar for stylized character work—from modeling and sculpting through final polish—and ensuring that visual quality never compromises gameplay clarity. This role demands someone who can mentor artists toward AAA standards, run effective craft reviews, and translate the Associate Art Director's vision into cohesive team execution across distributed locations.

The position calls for at least five years shipping game-quality 3D characters and two years in a lead or management capacity. You need hands-on mastery of industry tools (Maya, ZBrush, Substance Painter) and a solid grasp of anatomy, color theory, and both stylized and PBR workflows. Beyond technical chops, you'll own the full lifecycle of your team—hiring, onboarding, performance feedback, and culture-building—while collaborating with product leads, other craft disciplines, and partner studios to keep priorities aligned and problems solved quickly.

This role suits someone who finds as much satisfaction in elevating a team's craft as in creating art themselves, and who thrives in the structured ambiguity of R&D work. Riot offers relocation support, comprehensive health coverage, open PTO, and a play fund to stay connected to your community.

How this employer is doing

caution

  • H1B: Active Visa Sponsor
  • Bankruptcy or Distress
  • New Product/Innovation
  • Active Visa Sponsor

Pay for this role

The employer didn't post a pay range for this role. That usually means pay is set in negotiation, which favors whoever arrives with numbers. Check ranges on comparable Manager, 3D Character Art - Unpublished R&D Product postings in your area, and analyze any offer before you accept it.

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