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Senior Gameplay Animator (CONTRACT)

Insomniac Games

AED 77 - AED 86 / hour

United States, RemoteContractRemoteProficient

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Description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 12-month contract.

Insomniac Games is looking for a Senior Gameplay Animator. In this role the Senior Gameplay Animator is responsible for creating gameplay animation at the highest quality level set by Lead Animators and Animation Directors. They collaborate closely with other disciplines to ensure that animations are integrated into the game, supporting the creative, narrative vision, and technical requirements. The Senior Gameplay Animator works independently requiring minimal supervision.

 

Essential Duties and Responsibilities include the following:  

  • Develop high-quality animations for gameplay characters, ensuring alignment with artistic direction and technical standards. 
  • Collaborate with Designers and Programmers to implement animations in engine using expert skills in Maya and proprietary engine tools.
  • Independently troubleshoot and resolve issues that arise.
  • Ability to utilize motion capture data and hand key animation to create believable characters.
  • Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography, mission and open world animations at the highest level using advanced skills in game engine tools.
  • Work with the Animation team to guarantee cohesive execution of the established animation direction across the game, providing constructive feedback as necessary.
  • Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams, to resolve issues and achieve project goals.
  • Other duties may be assigned

 

Qualifications To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions.

 

Mathematical Skills: Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume.  Ability to apply concepts of basic algebra and geometry.

 

Computer Skills: Advanced knowledge of Maya, Insomniac proprietary tools (preferred), and a knowledge of Microsoft Office Suite. MotionBuilder and Adobe Premiere a plus. Knowledge of common state machine flow in any game engine required.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$76.92—$86 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Benefits

  • health insurance

About this role

At Insomniac Games, this Senior Gameplay Animator role centers on delivering high-quality character animations across diverse gameplay contexts—from hero traversal and combat to boss encounters and open-world sequences. You'll work independently with minimal supervision, collaborating across disciplines to ensure animations meet both creative vision and technical requirements. The position demands expertise in Maya and Insomniac's proprietary tools, combined with the ability to work fluidly with motion capture data and hand-keyed animation, while troubleshooting implementation issues directly with designers and programmers in-engine.

The role suits an animator with advanced technical skills and a track record of shipping polished gameplay. You'll need strong proficiency in Maya, familiarity with game engine state machines, and experience integrating animations across multiple gameplay systems. Knowledge of MotionBuilder and Adobe Premiere is valued but not required. This is a fully remote position based in the AE region, offering medical, dental, and vision benefits alongside a base salary of $76.92–$86 USD per hour.

Pay for this role

$77 to $86 per hour

That is the employer's posted range, and where you land in it is usually decided in one conversation. Before that conversation, run the numbers: analyze an offer for this role.

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