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Wargaming — Belgrade, Montana
Job Overview We are looking for a Technical Artist to join Wargaming and be a part of the product team working on World of Tanks Console. What will you do?
Requirements
Run in-engine QA on console builds to verify asset correctness, visual consistency, and performance against platform budgets Collaborate with artists, designers, and engineers on pipeline improvements and fixes for recurring production blockers Professional proficiency in English What are we looking for? 3+ years of experience as a Technical Artist in game production, preferably on console titles Strong scripting skills (Python, MaxScript, or similar) and comfort building practical production tools Solid understanding of the game art pipeline: modeling, UVs, baking, PBR texturing, rigging, and engine implementation Proficiency in Maya, 3ds Max, and/or Blender; working knowledge of Substance Painter, Substance Designer, and Photoshop Experience integrating and validating assets in a proprietary or in-house game engine; comfortable working without off-the-shelf DCC-to-engine plugins Good grasp of console platform constraints (Xbox, PlayStation): memory budgets, LOD strategy, shader cost, and build-time validation Understanding of console optimization pipelines: how assets move from DCC through bake/export/import into builds with platform budgets enforced at each step Experience with version control systems (Perforce, SVN, or similar) Ability to read and maintain structured data (XML or equivalent) and debug configuration issues Clear documentation habits and enough communication skills to unblock artists without slowing production What additional skills will help you stand out?
Benefits
Benefits And Perks
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