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2K — Austin Texas
Who We Are
At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world.
Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired.
As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work.
About The Role
We’re looking for a Staff Software Engineer to be the senior technical voice across our family of cross-platform, cross-language SDKs. Our SDKs ship in nearly every game 2K publishes, with first-class support across Unreal, Unity, native C++, Go, JavaScript, and more—and we need someone who can hold the architectural picture across all of them. This is an individual contributor role.
You will not have direct reports, but you will own technical decisions for the SDK portfolio and partner closely with engineering managers on direction, hiring, and team growth. We expect you to spend roughly half your time writing code and half your time setting technical direction—reviewing designs, raising the quality bar, and unblocking other engineers. Your most important job on day one is driving architectural consistency across our language and engine variants.
The Unreal, Unity, native C++, Go, and JavaScript SDKs should all feel like they came from the same team and uphold the same standards for API design, versioning, performance, and reliability. This role is AI-first. You’ll leverage large language models and AI-powered tooling as a core part of how you work—whether that’s prototyping API designs, generating cross-language bindings, drafting RFCs, exploring refactors, or building tooling that scales the team’s output.
We expect you to push the boundaries of what’s possible when AI is embedded into every aspect of senior engineering work.
What You Will Do
Drive technical decisions across the SDK portfolio set by the Director and through collaboration with the team. Defend the architectural direction for how our SDKs are designed, layered, versioned, and evolved across Unreal, Unity, native C++, Go, JavaScript, and other targets. Ensure architectural consistency across language and engine variants so every studio gets a predictable, coherent developer experience regardless of which SDK they pick up.
Stay hands-on. Write production code, prototype the hard problems first, lead the toughest implementations, and be a consistent presence in code review. A natural collaborator who leads through influence rather than authority—able to build trust across teams, bring people along on technical decisions, and elevate the engineers around you through empathy and clear communication.
Define and uphold the bar for API design, documentation, backward compatibility, performance, and reliability—and make those standards legible to the rest of the team. Use LLMs and AI-powered workflows daily to accelerate your work: prototyping designs, generating boilerplate across languages, exploring refactors, drafting technical proposals, and automating repetitive engineering tasks. Build AI-assisted tooling that scales the SDK team’s impact—whether that’s code generation pipelines, automated review assistants, intelligent search over our SDK surface area, or anything else that compounds team output.